Texas Holdem Strategy

23 02 2010

Texas Holdem Poker Beginning Strategy

Best Starting Hands in Texas Holdem Poker

The Texas Holdem Poker Beginner Strategy that I recommend is playing only the best starting Texas Holdem Poker hands.

The hands that you should be playing as a beginning Texas Holdem Poker player are: A-A, K-K, Q-Q, J-J, 10-10, 9-9, 8-8, A-Ks (the s means that both cards are the same suit – both clubs), A-Qs, K-Qs.

Limit yourself to only these hands. If you are dealt any cards outside of these hands then fold.

The goal is to have you win money. The best way to do that is to win as much as possible on the hands that you have a chance to win and to minimize your losses on hands where you have little or no chance to win. In other words, fold the bad hands.

If you have one of the best hands, I recommend that you raise your opponents. A raise does a couple of things for you.

tells you who else may have a strong hand (If they re-raise)
forces a player with a bad hand to fold
gets more money into the pot

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Beginner Strategy on the Flop

· When the flop hits you must assess:

Whether you have improved your hand or not.
Whether you have a hand that can win the game.
If you have improved your hand on the flop or still feel you have a good chance of winning, I recommend that you raise.

If you have not improved or don’t feel that your hand is good enough to win then I recommend folding.

Beginner Strategy on the Turn and River

Playing on the Turn and River is similar. Every time a card is dealt you should ask yourself:

Did you make your hand?
Do you have a good chance of making your hand?
Most importantly, is your hand good enough to win?
If it is I would raise. If it is not then I recommend folding.

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How to play online craps

22 08 2009

Watch How to play craps Video
Basics of Craps
Craps is the one of the most exciting and fast game iin casino. It is available to play in online casinos. You can find craps game in most online casinos. Rushmore US or EU casino is available to play craps.
he player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.

The craps table can accommodate up to about 20 players, who each get a round of throws or at ’shooting’ the dice. If you don’t want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a stickman, boxman and two dealers.

The first roll of the dice in a betting round is called the Come Out roll – a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or seven out.

A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter’s roll, although technically, the Come Out roll identifies a new game about to begin.

When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter – so the game moves in a clockwise fashion around the craps table.

The dice are rolled across the craps table layout. The layout is divided into three areas – two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don’t Pass line bets, Come and Don’t Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.

Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don’t bets lose when the come out roll is 7 or 11, and don’t bets win when the come out roll is 2 or 3. Don’t bets tie when the come out roll is 12 (2 in some casinos; the ‘Bar’ roll on the layout indicates which roll is treated as a tie).

Passline Bet
A simple passline bet works like this. You place your bet on the passline before a new shooter begins his roll. This is known as the come out roll. If the shooter rolls a 7 or 11 you win. If the shooter rolls a 2, 3 or 12, you lose. If the shooter rolls any other number, that number becomes the point number. The shooter must roll that number again before a seven is rolled. If that happens, you win even money for your passline bet. If a seven is rolled before the point number is rolled again, you lose.

Example
A new shooter rolls the dice for the first time and they land on a 4 and a 2. The total is six, which becomes the “Point.” The dealers places a marker that looks like a hockey puck on the number 6 on the craps layout. The shooter must now roll a six before he rolls a 7. If he rolls the six, the passline bet wins and the shooter rolls again. This is a new comeout roll and the same procedure applies as the first time the shooter rolled the dice.

If the shooter rolls a seven before the six the pass line bet loses and the dice are passed to the next shooter.

Odds Bet
Once the point is established the bettor can make an additional bet behind the passline bet. This is known as the “Odds Bet.” It is the only bet in the casino that does not have a house edge as it is paid off with true odds.

Most casinos offer double odds, which means you can make a bet twice the size of your pass line bet. If you passline bet is $5 you are allowed to make an odds bet of $10.

The odds bet is paid as following:
If the point is 4 or 10 it pays 2 to 1
If the point is 5 or 9 it pays 3 to 2
If the point is 6 or 8 it pays 6 to 5.

A passline bet is the simplest bet you can make on at the craps table and it will get you on your way to playing this exciting game.

An easy way to learn how to play craps is to take advantage of the free lessons offered by many of the casinos. The instruction will give you the basics and also show you some of the table etiquette that will make you feels more comfortable approaching the table.



Omaha Poker Strategies

12 08 2009

Omaha Hi/Lo (8 or better) is currently the most popular split-pot poker game in the world. It is important to understand the rules of Omaha before playing Omaha Hi/Lo. While Omaha is very similar to Texas Hold’em, many new Omaha players get confused by the “must use two hole cards and only two hole cards” rule.

The rules for Omaha Hi/Lo are the same as the rules for Omaha Hi, except that the pot is split between the high and and the low hand. The low hand cannot have a card higher than 8. If there is no legal low hand, the entire pot goes to the highest hand.

The goal in Omaha Hi/Lo is to scoop the entire pot. Although winning half of the pot is better than nothing, large profits at this game come from winning the entire pot. Effectively scooping pots requires understanding how to win the low side of the pot, as well as what hands work as quality starting hands.

The Low

For many new players, the most confusing part of Omaha Hi/Lo is determining the nut-low. In this game, straights and flushes do not affect the low. Thus, the best possible low hand is a wheel (5432A). Furthermore, it is important to remember that the low hands are counted from the top down. A player with 8432A (an 8 low) would lose to a player with 76543 (a 7 low). This surprises most players who instinctively think that 8432A wins due to the ace as the lowest card.

If there is no possible low hand (or if no one holds a low hand), then the person with the best high hand wins the entire pot. Let’s look at a few hand examples to better understand some low situations.

Example #1

Ah3cKh5c
Player #1 Qs6s4d2c
Player #2 AcAd3s8h6h
Board

This is a split pot. Player #1 wins the high side of the pot with AAA33, and Player #2 wins the low side of the pot with 6432A. In this instance, Player #2 has the nut low which means no one could possibly beat Player #2 for the low, only tie. Player #1’s low is 8653A. Player #1 would use A5 from his hand and 368 from the board (he also could use 35 from his hand and A68 from the board).

Example #2

As2sQh8h
Player #1 Jd6d3c2c
Player #2 7s5s4hAcJd
Board

The flop (754) gave Player #1 (who holds A2) the nut-low. However, on the turn, Player #1’s nut-low was “counterfeited.” This happened when an ace appeared on the turn, which gave all players the opportunity to have an ace for a low. Now, Player #2 has 5432A for a low, which beats Player #1’s 7542A. So in this example, Player #2’s dream comes true, and he “scoops” the entire pot.

Example #3

AhKcQdJs
Player #1 KhJh7c2c
Player #2 Ts9d8s5h4c
Board

First, notice that the flop put Player #2 in big trouble after he flopped the second-nut straight (with his J7). Player #1 flopped the nut straight (with his QJ), which put him in position to win a nice pot off of Player #2.

However, the turn and river bail out Player #2 and allow him to win half of the pot at the showdown. In conjunction with the board’s 854, Player #2 was able to make a low hand with his 72 to win half the pot. Sometimes a miracle low is what can save a player from losing a lot of money with a bad high. This example illustrates the importance of holding two cards to a low (something that Player #1 did not have with a deceitfully weak AKQJ).

Example #4

AhAcQdQs
Player #1 Ad2c3c4d
Player #2 KdKcQh5s6h
Board

Player #1 scoops the entire pot with his full house (KKQQQ). There is no low hand. There are only two low cards on the board, so it is impossible to make a low hand (remember: you must always use three cards from the board!) While it seems that Player #2 has an amazing low hand, he in fact holds no low at all.
Starting Hands

In Omaha Hi/Lo, it is important to hold a strong starting hand. Players need to have a hand that is capable of scooping the entire pot. This means hands that work great in Omaha hi (such as AKQJ or JT98) lose a lot of value in Hi/Lo due to their inability to make a low.

In general, the tightest player at any Omaha Hi/Lo table is likely to be a winning player. Starting hand selection is so critical that demonstrating patience is perhaps the single most important skill to have. Hands that may seem tempting to play (such as A49T) should be folded due to their propensity for making a non-nut low.

The best starting hand in Omaha Hi/Lo is AA23 double-suited. Other very playable hands include (but are not limited to): A234, AAxx, A2xx, A345, A36K, 2345, KQ23. Most winning Omaha Hi/Lo players are very careful about the number of A3xx hands they play. This hand is not nearly as good as it looks, and can often lead to several lost bets after making the second-nut low.

It is important to note the importance of the ace in Omaha Hi/Lo. An ace works as the best card on both ends of the pot. It is the key card in making a nut low, and is also a very important card to have in the high side of the pot for its value as a kicker. Some very famous poker players (Scotty Nguyen for example) have a theory that no Omaha Hi/Lo hand is playable unless it has an ace. Obviously this strategy is a little extreme. But for new players, it may be wise to develop a habit of folding most hands that do not contain an ace.

Position is just as important in Omaha Hi/Lo as it is in Texas hold’em. This means that borderline hands (such as JJ24) should only be played in late position in an un-raised pot.
Flop Tips

Most of the time, it is a poor decision for a player to draw to a low after the flop unless they already have the best four to a low. For example, after a flop of A5K, one should not draw for the low unless they are holding 23xx in the pocket. A lot of the profit in playing Omaha Hi/Lo comes from winning chips off of weak players who draw to non-nut lows. Drawing to a low that isn’t the nut-low is almost a guaranteed way to lose in Omaha Hi/Lo.

Another common losing mistake in Omaha Hi/Lo is drawing to a running low. For example, most players holding A2xx enter the pot expecting to make the nut-low. However, if the flop comes 8KQ, these players are now reliant on completing a running low-draw just to win half of the pot. These players should fold to a bet. It is a bad move to purposefully draw to two cards for a low.
Being Quartered

Being “quartered” is a very key concept in Omaha Hi/Lo. Let’s look a hand example of where a player only wins a quarter of the pot:

Ah3hKs9s
Player #1 Ac3cTd8d
Player #2 7d4c2hKsJh
Board

Notice that both players have used their ace-threes to make the nut-low. This means the low-pot is split between the two players. However, on the high side, Player #1 has a pair of kings which beats Player #2’s ace high.

Therefore, Player #1 gets 50% of the pot for making the best hi hand, as well as an additional 25% of the pot for his share of the low pot. Player #1 has “quartered” Player #2 by winning 75% of the pot. Quartering opponents is a very important ingredient in becoming a winning Omaha Hi/Lo player.

Of even more importance is the ability to keep the pot small when you realize that you may be quartered. If you are Player #2 in this example, you need to understand that you may stand to only win 25% of the pot. Thus, when Player #1 bets, do not raise and reraise with your nut-low. Just call.



Omaha Poker Rules

27 11 2008

Omaha PokerOmaha poker is a fun variation of poker, which is somewhat similar to Texas Hold’em. In this version, the player must use three community cards and their two hole cards to make the best hand possible. Players will receive four hole cards, which are kept to hidden from the other players until the showdown. There are also five community cards, which are used to complete the hands of every player at the table.

There are four rounds of betting, giving players the chance to stay in the game or fold. At a live table, the dealer is the starting point for play, however as there is no dealer in online poker, the dealer button represents the starting point. The player to the left of the dealer starts play and it continues clockwise around the table.

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Blackjack Strategies

10 10 2008

Blackjack!

One of the most played games, blackjack is absolutely a favorite. In this game there is a dealer and players. The dealer deals 2 cards for each players and himself, one of them is up. The point of this game is to reach or get as close as possible to 21. After you are dealt you can either HIT, SPLIT, DOUBLE or STAND

You are dealt another card when you say HIT.

You are dealt another card but no more when you say DOUBLE, of course if you win you get double.

If you have two same cards you can say SPLIT and keep playing with two hands.

You are not dealt another card and stick with your hand when you say STAND.

There are also certain rules in blackjack. The dealer has to stand if his hand reaches 16 or higher so you can grow a technique from this. On the other hand computers played every available hand millions of times and your best possible move is calculated. We are giving the tables below for you to win more!

Legend: H = Hit S = Stand D = Double P = Split

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Craps Strategies

10 10 2008

Craps StrategiesPass Line Bets

A pass line bet is placed on the field labeled “PASS LINE” on the craps table before the come out roll (i.e. the first roll of the dice in a new craps round). A wager on the pass line wins if the come out roll is 7 or 11, and loses if 2, 3 or 12 is rolled. If 4, 5, 6, 8, 9, or 10 is rolled, that number becomes “the point”. To win a pass line bet, the shooter must roll the point again before rolling a 7. If the shooter rolls a 7 before rolling the point again, your pass line bet loses. A winning pass line bet pays even money (1 to 1). Once the point has been established, unresolved pass line bets may not be increased, reduced or removed. They must be resolved by rolling the point or 7.

Don’t Pass Line Bets

A don’t pass line bet is essentially the reverse of a pass line bet and is placed on the craps table in the “Don’t Pass line” before the come out roll. If the shooter rolls 3 or 12 in the come out roll, a don’t pass line bet wins. If, however, the come out roll is 7 or 11, don’t pass line bets lose. If the come out roll is 2, a don’t pass line bet is returned to the player in a push. If the come out roll is 4, 5, 6, 8, 9, or 10, that number becomes the point. Once the point has been established, don’t pass line bets win

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Baccarat Strategies

8 10 2008

Baccarat StrategiesThe game of baccarat is largely a game of luck. That is a fact that must be accepted. Nevertheless, those who understand the rules, the odds, and the probabilities of the baccarat game are able to devise strategies that help the luck go their way.

Understand the Baccarat Rules

To devise a viable baccarat strategy, it is crucial that you thoroughly understand the baccarat rules. The most important baccarat rules are:

You may bet on the Player’s hand, the Banker’s hand, or a Tie. You win at baccarat if your bet correctly matches the outcome of the hand.

The Player and the Banker are each dealt two cards initially and then, sometimes, one or both of them is dealt a third card.

Neither the Player nor the Banker has any say in whether he wants a third card. The decision is made automatically pursuant to strict baccarat rules.

Tens and face cards count as zero, aces count as one, and all other cards count as their face values.

When adding up the values of the cards in a baccarat hand, only the final digit of the total counts. Fifteen counts as five; twenty-one counts as one.

The hand that comes closest to a total of nine wins.

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Discussion

8 10 2008

Discuss your ideas, strategies and suggestions to another players



Keno Rules

8 10 2008

Keno RulesKeno is such a popular and exciting pastime because it offers the possibility of winning spectacular payouts on relatively small wagers. Keno can usually be played in the keno lounge, in most dining areas, or at portable keno stations on the casino floor. If players wish to play keno outside of the lounge area, keno runners circulate the casino ready to place wagers, and numerous television monitors keep players informed of the winning numbers.

The keno numbers are printed on 80 individual ping-pong balls, which are either spun around in a wire bird cage, or blown around in a large clear plastic sphere. As each ball is selected, the winning number is electronically highlighted on the keno boards throughout the casino. The house draws 20 numbers out of the field of 80. Players can choose as few as one number or as many as 15. To place bets, a keno ticket, which has boxes for all 80 numbers must be filled out. The casino provides a keno crayon, which is used to mark down the selected numbers.

PLAYING OPTIONS
A ticket can be marked with individual numbers creating a straight keno ticket, or with a group of numbers that give a better chance of winning. These are called way and combination tickets. A way ticket allows players to group different numbers (each group containing the same amount of numbers) to create more than one way to win. Players are given credit for hitting all three numbers if any one of the group hits. A combination way ticket is one in which groups of numbers are bet several different ways, allowing money to be sprinkled over more combinations. Many experienced keno players will use these methods for a wider selection of numbers with a lower minimum wager, and a better chance to win.

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Craps Rules

8 10 2008

Craps Rules Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.

The player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.

The craps table can accommodate up to about 20 players, who each get a round of throws or at ’shooting’ the dice. If you don’t want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a stickman, boxman and two dealers.

The first roll of the dice in a betting round is called the Come Out roll – a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or seven out.

A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter’s roll, although technically, the Come Out roll identifies a new game about to begin.

When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter – so the game moves in a clockwise fashion around the craps table.

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